Tingly Blooms
This is an ASMR game. It is best experienced with headphones.
This game may make you uncomfortable.
I'm not sorry if it makes you uncomfortable.
You play the game with the mouse.
There is a full tutorial in the game.
You can skip the tutorial by pressing SPACE.
About
This game was made for the Godot Wild Jam #79.
The game was made in Godot (duh)
The audio editing was done in Logic Pro.
The art was drawn in Procreate.
The tutorial was edited in Final Cut Pro.
I used some ambient sounds from the Logic Pro sound library.
I made the other sounds with my mouth.
Uhh, I also used ffmpeg to convert some files I guess...
Reflection and ramblings of a tired man
I just had a fun idea and threw something together in like a day. The execution is kinda mid, but at least I did something. And the idea was pretty funny. And hopefully it accomplished the goal of making at least one random person on the internet uncomfortable. Please tell me if I made you uncomfortable, so that I can sleep satisfied knowing I made you uncomfortable.
This game was fun to make.
Though I did have a really annoying Godot export issue where the web build didn't want to load mp3 files with the load function. It did work with the preload function, but I had like 45 files and I didn't wanna write them all out manually. I tried a ton of stuff, but in the end what worked was writing a python script to generate the gdscript to preload them all. Very annoying, and very ugly, but it worked.
Published | 13 days ago |
Status | Released |
Platforms | HTML5 |
Author | DennisMagnusson |
Genre | Interactive Fiction |
Made with | Godot |
Comments
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I think I ran into the same issue with using the
load()
function to load resources in the exported game. I found a fix for it here: https://www.reddit.com/r/godot/comments/13wjo7p/scenes_not_loading_after_export_for_godot_v402/It looks like Godot uses a “remap” system in exported projects, which renames resource paths from “.mp3” to “.mp3.remap”.
The solution I found was to use
ResourceLoader.load()
instead ofload()
. I’m not sure whyload()
doesn’t do this automatically.Oh wow! Thanks for showing me this. It will definitely be useful to know in the future